Party Games - How to Play


We remember the games, but sometimes forget the rules or how to play them.

 

Childrens Party Games


Chinese whispers  
Sit everyone in a circle.  Whisper a long phrase to one person.  They, in turn, whisper what they heard to the next person, and so on.  The last person announces what they heard.
 
Pass the Parcel
Wrap a bar of chocolate (or some other gift), in a layer of paper.  Now wrap it in another layer and repeat until you have about 10 layers.  Finally wrap it in gift paper (so it looks nice). 
Sit everyone in a circle and play a short snippet of music.  When the music stops, the person holding the parcel removes ONE layer of wrapping. Repeat until the last layer of wrapping has been removed. 

The winner keeps the present.
 
Pass the Parcel with forfeits
As above but every layer contains a forfeit (E.g Sing a song, Eat a teaspoon of Mustard, have your belly button filled with water).
 
The Chocolate (or Jelly) Game 
Sit everyone in a circle and place a tray in the middle with a hat, scarf, gloves, knife and fork, die and a wrapper bar of chocolate. 
In turn, players throw the die.  If they throw a SIX, they must put on the Hat, Scarfe and Gloves before they start to unwrap the chocolate with the knife and fork, ad then start to eat it. 
To speed up the game add a second die and require a Double SIX. 
The Jelly Variation is to turn out a set jelly onto a plate and eat it with the knife and fork.
 
Musical Chairs 
The old favourite.  With one fewer chairs than people, a short snippet of music is played while the people move around the room.  When the music stops everyone tries to sit on a vacant chair.  (Only ONE person per chair)  The person who doesn't find a chair is out.  One chair is taken away and the game continues until only one person (The Winner) is left.
 
Memory Game 
On a tray, place about 10 to 15 small items (e.g. pencil, watch, comb, shoe lace, spoon, toy car, etc.) and cover with a cloth. 
Sit everyone in a circle. 
Place the tray in the middle of the circle and remove the cloth for 60 seconds.  Everyone has to remember the objects.  When the time is up, replace the cloth. 
In turn, each person has to name an object on the tray.  The first person to fail to name an object, repeat an object or name something not on the tray is out.  The tray is then removed and some or all of the objects replaced, and the game re-started with the person following the one who is out.  If the game is too easy for the group, add more objects or reduce the time.
 
Musical Statues 
This is like Musical Chairs, but when the music stops, the players have to keep still.  Anyone who moves, quivers, shakes etc is out.  The winner is the last one still playing.

Listen and Move Place party shapes on the floor in a circle. For example if your theme is Knights the shapes could be shields, swords, and castles. Children walk around circle while listening to music. If the music is loud the children move fast. If the music is quiet the children move slow. If the music stops, the children stop on the closest shape. Young children like to play it this way. 

To make it more challenging for older children have 1 less shape than the number of children. Continue remove shapes as the children are 'out'.
 
Postman's Knock  
All the boys gather in a group and each takes a card with a sequential number (One, Two, Three etc).  The girls do the same.  The boys then form a line (shoulder to shoulder) facing the girls who are in a similar line.  (Players should NOT stand in order.  First a girl calls out a number and the boy with that number goes across to kiss her.  The a boy calls out a number and the girl with that number goes and kisses him.
 
Port and Starboard  
On the command (from the list below) the children have to do the appropriate action.  After a while, start removing the last player to comply, untill only one remains. 
Port (Run to one side tof the area)
Starboard (run to the other side)
Captains Comming Aboard (Stand to attention and Salute)
Submarines (Lie on the floor)
Hoist the Mainsail (run on the spot - like climing the rigging)
Mess Deck (Sit cross legged on the floor - ready for lunch)
Davey Jones (Climb a tree, stanbd on a chair - anything so that you are not on the floor)
Up Periscope (Stand up straight and old hands to eyes as though looking through binoculars) 
 
British Bulldog
Caution: This game can get rough. 
All the players (except one) line up at one side of the playing area.  The remaining player (The Bulldog) stands in the middle.  When he is ready, he shouts "Go" and all the other players have to get to the other side without being caught.  Any player the The Bulldog can lift off the ground while he shouts "British Bulldog", joins him in the middle as a Bulldog.  On subsequent runs, the Bulldogs may work together.  The winner is the last one to be caught.
 
Mummies 
Split the patry goers into teams of three and give each team a toilet roll.  Two persons then wrap the third in the toilet roll so that they look like an Egyptian Mummy.  The winning team is the one who in a set time (say 2 minutes) have the neatest and most covered Mummy.
 
Stations 
Everyone stands a circle (except one who is standing in the middle) and has been told to remember a different station name.  The person in the middle calls out two names.  The stations have to change places quickly, before the person in the middle can get to one of the empty spaces.  Who ever is left without a place is the person in the middle for the next game.  
 
Pass the Orange 
Arrange for teams of about 8 to stand in a line, one behind the other (arranged boy, girl, boy,...).  Give each team an orange which the first person should tuck under his chin.  This should be passed to the person behind.  When the orange gets to the last person, they come to the front of the line and start again.  The winnnig team is the first one which gets their starting person to the front again.
 
Sleeping Pirate 
All the children (except one - The Pirate) sit Cross Legged on the floor in a circle.  The pirate sites Cross-legged in the middle of the circle, blind-folded, with a large bunch of keys on the floor in front of him. 
A child is nominated to creep up and take the keys and then return to their place, without the pirate hearing them.  The Pirate has three goes to point to where he thinks the raider is.  If he is sucessful, the raider becomes the Pirate.

 

Balloon Pop

Place notes inside un-inflated balloons, 1 or 2 of the notes should indicate that this balloon is a winner. Inflate the balloons and hang them around. Let each child pick a balloon then pop it to see if their note is a winner.
 

Balloon Relay

Divide the children into 2 or more equal teams and stand them in a line. Give each team ten balloons in a basket. The first in each line takes a balloon and runs to the other side of the room/yard/area and sits or stomps on the balloon to pop it.  After poping the balloon they run back to the line and tag the next person who does the same thing. The game goes on until one team has poped all of their balloons. The winning team gets a small prize (like a ribbon) while EVERYONE gets a small toy.
 

Toy Walk

This is done like a cake walk.  Have numbers on the ground for as many children (1-10).  Walk on the numbers until the music stops.  Have numbers on some small toys.  If a child is standing on the number of the toy, they win the toy
 

Whistling Crackers  
You give every child 3 soda crackers. When you say "GO" every child puts all the crackers at once in his/her mouth. The first one to whistle wins. (You can also substitute the soda crackers with peanut butter but make sure there are no Allergies).
 

Can You Guess

Put several small items into a brown paper bag. Blindfold one person and hand them one of the items in the bag.  Give them a few seconds to guess what the item is.  If they are unsuccessful they are out. The last one wins.
 

Stuck in the Mud

One person is 'IT' and has to run round touching as many people aas they can.   When they have touched someone, that person has to stop and stand with their legs apart and their hands outstreached, until someone crawls through their legs.  If you've been caught three times, then you are out.  The game ends when everyone left is standing still.
 

Ducky Ducky

Everyone sits in a circle except one who is given a pillow and blind-fold.  They then go and place the pillow on a persons lap, sit on it and say ducky ducky.  The person should say"quack quack" this can be done only 3 times.  If the blind person guesses the name the person, they should now be given the blind fold and the game run over again - after everyone has changed their places.

 

Party Games for Teenagers


Dramatized Chinese Whispers
Several people are taken out of the room.  One is returned and while the others are entertained by an assistant is told to mime one of the following (or one of your own ideas)..

  • Changing the nappies of twins 
  • Bathing an elephant

Before they start, a second person is brought into the room and told to watch.  When the first demonstration has been completed, the first person is allowed to retake their place and the second is told that they have to do what they have just seen.  Again, before they start, the third person is brought in to see the demonstration.  The games ends when the last person has done the mime, and is asked what they have just done.
 
NOT Dramatized Chinese Whispers 
This is a vindictive version of Dramatized Chinese Whispers.  One person is taken out of the room and told to mime a duck landing on a frozen lake!  Meanwhile, an assistant is telling the remainder of the party guests what they are about to see, and to guess anything else (to encourage the person to continue their mime).  The victim is brought back to do their mime. 
When they have finished, the organizer gets everyone to 'guess' the right answer in unison.  It may be appropriate to congratulate the victim with the words.  "Well Done ... You certainly have been."
 
Musical Chairs  
The old favourite.  With one fewer chairs than people, a short snippet of music is played while the people move around the room.  When the music stops everyone tries to sit on a vacant chair.  (Only ONE person per chair)  The person who doesn't find a chair is out.  One chair is taken away and the game continues until only one person (The Winner) is left.
 
Horses and Riders  
Like Musical Chairs, but the young gentlemen are the horses and the young ladies are the riders.  There is one fewer gentlemen than ladies.  When the music stops, the ladies have to climb on the backs of the gentlemen.  Again, the winners are the last complete couple.
 
Guess the Picture  
A Good game to get people talking together at the start of the party 
Collect a set of pictures of your town / locality / personalities etc. and display them on the wall with a number.  The guests have to identify them and write the name on a sheet of paper.  The winner is the one with the highest score.
 
Stations  
Everyone stands a circle (except one who is standing in the middle) and has been told to remember a different station name.  The person in the middle calls out two names.  The stations have to change places quickly, before the person in the middle can get to one of the empty spaces.  Who ever is left without a place is the person in the middle for the next game.  

Who am I?
A Good game to get people talking together at the start of the party 
 
As they arrive each person has a piece of paper pinned to their back.  The paper contains the name of a famous person.  By asking questions which can only be answered with "Yes" or "No" such as "Am I still alive?", "Am I fictional?", etc. the person has to guess their name.  Successful guessers may have another go.
 
Bigamy
One Gentleman takes three chairs arranges them in a large circle, along with all the other men.  Each gentleman then collects two ladies and seats them in his chairs, one on his right side, and the other on his left.  One lady is then removed. from the circle.  The gentleman who now only has one wife, must  now go steal one from another by winking, waving etc. But without letting her gentleman know.  She must then dash to the empty ladies' chair and the gentleman return to his own place.  If she makes it half way across the room before the previous gentleman stands up and catches up with her, she takes her place with her new gentleman, and her previous one now has to replace the missing wife.
 
Soldiers
Take all the girls out of the room and tell them that the room has a line of soldiers who are willing to demonstrate their skills of quick and slow firing. 
Tell the boys to form a line (shoulder to shoulder) away from the door.  (Optionally turn the lights down or out.) 
In turn, each girl is asked if she would like the demonstration of quick or slow firing.  Having answered, the door is opened and she is pushed into the room, and her answer is shouted to the boys. 
If she opted for quick firing, the boys give her a quick kiss before pushing her onto the next in line, as quicklty as possible.  Slow firing allows the boys a longer kiss.
 
Pass the Orange  
Arrange for teams of about 8 to stand in a line, one behind the other (arranged boy, girl, boy,...).  Give each team an orange which the first person should tuck under his chin.  This should be passed to the person behind.  When the orange gets to the last person, they come to the front of the line and start again.  The winnnig team is the first one which gets their starting person to the front again.
 
Pass the Key 
You need two similar sized Very Large Keys (about 6 inches long), each tied to the end of a long length (60 feet or more) coarse string.  The keys and string should have spent a few hours in the freezer immediately before being brought out. 
Line up two teams of about eight to ten. 
The key must be passed down trousers and dresses and skirts and the string will show the route followed.  The winning team is the first to get everyone 'threaded" together.
 
Pass the Balloon  
This is like Pass the Orange, but use a balloon held between the knees

Pass the Anything Arrange teams of players in lines and give the first person on each line a object to be passed in a given fashion. 

Suggestions include:-

A stick of spaghetti. to be held in the mouth.  (A variation is to break off a piece as you pass it.)
A credit card to be sucked to your lips.
A coin to be held between the first person's nose, and the next person's nose, while they walk around the back of the line and back to the front again.  The first person goes to the back of the line, and the game continues, with a new 'next person'.
 
Pass the scissors 
All players sit in a circle, and one is given a pair of scisors.  In turn, the scisors are passed around the circle, from one player to the next.  As a player passes the scissors to the next person  they say either "CROSSED" or "UNCROSSED", and will be told if they are right or wrong.  The object is to try and find out what the rule is.  It is interesting at the start if the person knows the rule, and makes a great play of turning the scisors around and opening and closing them.  The game continues untill all have solved the mystery, or you take pity on the remainder. 
The rule has nothing to do with the scissors.  IT'S WHETHER YOU HAVE YOUR LEGS CROSSED! 
 
Guest at the Party 
Three people are taken out of the room and each is given a card describing a person (or personality or characteristic).  A fourth person is nominated as "Host".  One by one, the three guests enter the room portraying what is written on their card.  The Host has to guess what was written on the card.  The guests do not have to wait until the previous one has been identified before entering. 
Ideas include:- 
An Astronaut
James Pond (Spoof Secret Agent)
A Blue Peter Presenter
Harvey Smith (Show Jumper)
Dipsey (one of the Teletubbies)
A policeman going to the ball
 

I Have Never

Each person receives several counters (toothpicks, pennies, etc.) and sits in a circle.

Then take turns around the circle.  Each person tells of something they have never done (example: I have never broken a bone or I have never traveled out of the country).  Anyone who has done this must give the speaker one of their toothpicks or pennies.  After going around the circle several times, the person with the most tokens wins. 
 
Candles and Water Pistols
Two (or more players, if you dare) are given a lighted candle (secured to a plate) and a loaded water pistol.  The winner is the last to still have a lighted candle.  Players are not allowed to deliberately use their bodies, or anything else to shield their candle. 

Mummies Split the patry goers into teams of three and give each team a toilet roll.  Two persons then wrap the third in the toilet roll so that they look like an Egyptian Mummy.  The winning team is the one who in a set time (say 2  minutes) have the neatest and most  covered Mummy.
 

Fashion Designer

This is like "Mummies" but instead of having toilet paper and having to wrap the 'victim' to look like a mummy, you give each team part of a (not ready pasted) wall-paper roll, and 12 safety pins and they have to make an 'outfit', in say 5 minutes. 
If you wish, you may specify "A dress", "Jacket and trousers", etc. 
(The paper may be pinned on the person's normal clothes, rather than having to make the 'outfit' and then they have to put it on.)
 
The Photographer 
An equal number of boys and girls are taken out of the room, andn the one couple are brought back as to be posed for a 'really romantic' wedding photograph, so bring in a boy from outside to arrange them in the pose of his choice.  When he has finished, he is told that he must now take the place of the boy in the pose!  (If you have a camera, now is the time to use it.)  Now it is the turn of the next girl to come in and arrange the couple, and so the game go on until everyong is back in.

Honey, if you love me smile Have all players except for one sit in a circle facing each other. The one who is not in the circle faces a player of the opposite sex and requests "Honey, if you love me smile." Aside from tickling, the player may do anything to make the person smile. 
After a while the chosen partner must reply "Honey, I love you but I just can't smile" without smiling. 

If the player chosen partner smiles while saying this, then they must give their place, and it becomes their turn to choose a partner.
 

Scavenger Hunt

This is very popular among large groups of teenagers. Make a list of 30-35 everyday items (ie.toilet paper roll, red piece of string, rubberband, chewed piece of gum,etc.) and sent two teams on a mission to find these items on thier list. They have one hour to find these and the winning team is the one that is back first with EVERYTHING ON THEIR LIST!!! 

 

Doughnuts and Toothpicks

Everyone stands in a line with toothpicks in there mouth the first person puts a ring doughnut on the toothpick then they have to pass it on to the other players toothpick without making it fall. 
If it falls on your turn the person before you wins. 
A variation is to make several teams each stand in line and the doughnut is passed from the front to the back.  When it gets to the back, the person has to run / walk / stroll to the front and start again.  If it falls, it has to be passed to the front person and start again down the line.  The winning team is the first to have had everyone start at the front.
 

Whistling Crackers

You give every child 3 soda crackers. When you say "GO" every child puts all the crackers at once in his/her mouth. The first one to whistle wins. (You can also substitute the soda crackers with peanut butter but make sure there are no Allergies).

Can You Guess Put several small items into a brown paper bag. Blindfold one person and hand them one of the items in the bag.  Give them a few seconds to guess what the item is.  If they are unsuccessful they are out. The last one wins. 

 

Ducky Ducky

Everyone sits in a circle except one who is given a pillow and blind-fold.  They then go and place the pillow on a persons lap, sit on it and say ducky ducky.  The person should say"quack quack" this can be done only 3 times.  If the blind person guesses the name the person, they should now be given the blind fold and the game run over again - after everyone has changed their places.

 

Party Games for Adults

 

Chinese whispers
Sit everyone in a circle. Whisper a long phrase to one person. They, in turn, whisper what they heard to the next person, and so on. The last person announces what they heard.

Pass the Parcel
Wrap a bar of chocolate (or some other gift), in a layer of paper. Now wrap it in another layer and repeat until you have about 10 layers. Finally wrap it in gift paper (so it looks nice).
Sit everyone in a circle and play a short snippet of music. When the music stops, the person holding the parcel removes ONE layer of wrapping. Repeat until the last layer of wrapping has been removed.
The winner keeps the present.

Pass the Parcel with forfeits
As above but every layer contains a forfeit (E.g Sing a song, Eat a teaspoon of Mustard, have your belly button filled with water).

The Chocolate (or Jelly) Game
Sit everyone in a circle and place a tray in the middle with a hat, scarf, gloves, knife and fork, die and a wrapper bar of chocolate.
In turn, players throw the die. If they throw a SIX, they must put on the Hat, Scarfe and Gloves before they start to unwrap the chocolate with the knife and fork, ad then start to eat it.
To speed up the game add a second die and require a Double SIX.
The Jelly Variation is to turn out a set jelly onto a plate and eat it with the knife and fork.

Musical Chairs
The old favourite. With one fewer chairs than people, a short snippet of music is played while the people move around the room. When the music stops everyone tries to sit on a vacant chair. (Only ONE person per chair) The person who doesn't find a chair is out. One chair is taken away and the game continues until only one person (The Winner) is left.

Memory Game
On a tray, place about 10 to 15 small items (e.g. pencil, watch, comb, shoe lace, spoon, toy car, etc.) and cover with a cloth.
Sit everyone in a circle.
Place the tray in the middle of the circle and remove the cloth for 60 seconds. Everyone has to remember the objects. When the time is up, replace the cloth.
In turn, each person has to name an object on the tray. The first person to fail to name an object, repeat an object or name something not on the tray is out. The tray is then removed and some or all of the objects replaced, and the game re-started with the person following the one who is out. If the game is too easy for the group, add more objects or reduce the time.

Flour Mound
Fill a bowl with flour, and pack firmly. Empty the flour mound onto a large plate or small tray, so that it retains the shape of the bowl. Place an unwrapped chocolate onthe top.
Players take turns to use a knife to slice a part of the mound and slide it away from the rest (1/2 an inch is enough). Eventually, one person will do it and the chocolate will fall into the pile of flour. The person must retrieve the chocolate with their teeth.

I Have Never Each person receives several counters (toothpicks, pennies, etc.)
Then take turns around the circle. Each person tells of something they have never done (example: I have never broken a bone or I have never traveled out of the country). Anyone who has done this must give the speaker one of their toothpicks or pennies. After going around the circle several times, the person with the most tokens wins.

Mummies
Split the patry goers into teams of three and give each team a toilet roll. Two persons then wrap the third in the toilet roll so that they look like an Egyptian Mummy. The winning team is the one who in a set time (say 2 minutes) have the neatest and most covered Mummy.

Chubby Bunnies
Contestants have to see how many marshmallows they can stuff into their mouths and still say "Chubby Bunnies". The winner is the one who can manage the highest number.


Horses and Riders  
Like Musical Chairs, but the young gentlemen are the horses and the young ladies are the riders.  There is one fewer gentlemen than ladies.  When the music stops, the ladies have to climb on the backs of the gentlemen.  Again, the winners are the last complete couple.
 

Honey, if you love me smile 

Have all players except for one sit in a circle facing each other. The one who is not in the circle faces a player of the opposite sex and requests "Honey, if you love me smile." Aside from tickling, the player may do anything to make the person smile. 
After a while the chosen partner must reply "Honey, I love you but I just can't smile" without smiling. 

If the player chosen partner smiles while saying this, then they must give their place, and it becomes their turn to choose a partner. 
 
Improvisation 
Form teams of two.  Each team is given an object to perform with, in as many creative ways as possible.  E.g. A hoola-Hoop 
Hold it above your head and sing "Hark the Herald Angels sing"
Hold it in front of you and say "You get a good view of the Icebergs from this portthole"
Ideas for objects include:- 
Hoola Hoop
Malibu Board
Tennis Racket
Football
Lampshade 
 
Winking Murder  
All except the detective sit in a circle while the detective waits outside.  One person from the circle is elected to be the murderer, and then the Detective is called back to stand in the circle.  When he is ready, the Murderer winks at people in the circle.  Anyone who sees that they have been winked at lets out a blood-curdling scream and dies.  The Detective has three attempts to guess the murderer.

 

Pins Game

This is a game for a large crowd of people to get them talking. Give each guest a pin and have them pin it on their shoulder.  Instruct everyone they cannot use the words, yes or yea, etc.  When they do, the person they said this to gets their pin(s). the person then adds the pin(s) to their other pin(s), the person with ALL the pins at the end of the evening wins (an elastoplast).
 

 

100% Australian Business Directory